From March 23 to 27, 2019, GFI Innovation will attend the 26th IEEE Conference on Virtual Reality and 3D User Interfaces in Osaka.

Antoine Ladrech and Marilyn Keller, two innovation engineers, will present the results of this experiment as well as our work on the UMI3D mixed reality collaboration platform. This event is an opportunity for GFI Innovation to strengthen its links with the scientific community to develop ever more innovative products.

A new protocol for comparing devices in a 3D environment

Last year, GFI’s Innovation department worked on a comparison protocol for virtual and augmented reality devices (PC, tablet, virtual reality headset, etc.). This protocol makes it possible to create tasks to be carried out as well as statistical analyzes applying to values ​​calculated automatically by the application. It is therefore possible to compare the precision, the speed of execution or the success rate of the tasks according to the devices.

We believe that such a method could have several uses, both in industry and in research:
  • Manufacturers could use them to find the devices best suited to their needs (by programming appropriate test tasks).
  • Researchers developing new interaction devices could compare their prototypes with other devices already on the market.
This work is based on a larger project of the Directorate of Innovation, UMI3D ( It is a platform of collaboration in mixed reality. It allows multiple devices to connect to the same 3D application at the same time and access the same interactions. This greatly facilitates development, access and such applications. UMI3D has already been the subject of several research publications, including a presentation at the CSCW conference in New York last November.

Review of Virtual Reality at the Fablab of Paris

In August 2018, some thirty GFI employees volunteered for a virtual reality experience at the Fablab in Paris. This experience is part of the research work of the Innovation Directorate for Virtual Reality and aims to find new techniques for free walking while being equipped with a virtual reality headset.

One after the other, participants were immersed in a virtual environment with a virtual reality headset. We then asked them to bypass the Fablab while walking, while remaining immersed in the virtual environment. To do this, we display physical obstacles in different virtual forms, the purpose of this experiment being to conclude on the best visualization methods to walk in virtual reality.

If you have any questions or comments about this event, please email Yu QIAO at



Yu Qiao

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